https://bugs.winehq.org/show_bug.cgi?id=40148
Bug ID: 40148 Summary: Some objects render incorrectly or not at all in Men of Valor Product: Wine Version: 1.9.3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: du.wine@guu.fi Distribution: ---
Created attachment 53648 --> https://bugs.winehq.org/attachment.cgi?id=53648 Wine output from running the game with and without UseGLSL
In Men of Valor (GOG version, 2.0.0.3), many objects including most character models and HUD guns are rendered pitch black, except when talking or when lit by a muzzle flash. Some models -- such as the truck under which you're supposed to reach for a football at the start of the first (non-training) mission -- are not visible at all.
Possibly related, this message is flooded to the terminal: fixme:d3d:fixed_get_input Unsupported input stream [usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].
Disabling UseGLSL seems to make all the models render, lit too instead of pitch black. I have read an account that installing the game's demo version (which will also install native DirectX 9), has also also fixed the problem. Unfortunately, according to the same account, the demo version of the game itself will not work, and thus cannot be used for testing.