http://bugs.winehq.org/show_bug.cgi?id=18101
Summary: when trying to start a new game, a file called "default.tot" starts to grow in size arbitrarily Product: Wine Version: 1.1.18 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: simulcra@uchicago.edu CC: simulcra@uchicago.edu
"default.tot" is a generally problematic file in various infinite engine games (there are various bugs out there, generally related to character creation).
For example, for baldur's gate 2, sometimes you can have a problem trying to save a game because of a presence of a 0-byte file called "default.tot" in the tempsave/ directory. Deleting it will allow a save, though the game will create a new 0-byte default.tot file almost immediately (a more permanent hack to fix this is to mkdir tempsave/default.tot).
Icewind Dale 2 has a problem with default.tot in which in previous versions of wine, tryign to create a party with more than 1 character at the start will result in a crash, related to a defaul.tot issue (in some versions of wine, an actual error message would pop up).
Starting with 1.1.18, the issue has become drastically more severe. *Any* attempt at creating a new party will result in the game creating a default.tot file, and instead of leaving it at 0-bytes, it will begin to grow it arbitrarily while the game is stuck at the loading screen. I've seen it go up to 500 megabytes in size before finally doing a wineserver -k to quite the Icewind Dale 2 process. Doing the Baldur's Gate 2 hack (creating an empty default.tot/ directory to block the reation of the file) lets the game get past its original lock point, but then will lock up anew after the loading screen finishes.
I'm currently running some regression tests to see when this bug got introduced, so stand by.