https://bugs.winehq.org/show_bug.cgi?id=47491
--- Comment #2 from Stefan Riesenberger stefan.riesenberger@gmail.com --- I did some measurements of the execution time of `IDirectInputDevice2WImpl_GetDeviceData()` in Borderlands with the `clock()` function of time.h and the time varies a lot between the two pollrates:
125hz pollrate: average 0.00008956s maximum 0.00363s
1000hz pollrate: average 0.000320399s maximum 0.006869s
I also measured `fill_DataFormat()` and its execution time was not really that long, so I will have to investigate this a bit further on what's causing the issue in Sekiro.