https://bugs.winehq.org/show_bug.cgi?id=11819
Rixa rixa@cs.tut.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rixa@cs.tut.fi
--- Comment #68 from Rixa rixa@cs.tut.fi --- (In reply to Ricardo García from comment #64)
At the end of episode 1 you have to visit the Rome gallery and talk to Cortez.
I could pass this spot by positioning April under the yellow head of a blue-suited guy in a painting, at which time a prompt for Cortez appeared at the very right edge. However, I only got as far as the police station in chapter 3 before encountering a similar situation which I cannot get around.
The problem basically seems to be that characters and sometimes objects are drawn with absolute coordinates not relative to the panning of the screen. If the characters were not visible on a screen to begin with you may well be out of luck interacting with them; walking towards them makes the background pan but the characters themselves not, so they are apparently escaping to the other direction and out of the screen while April and everyone else are being drawn in the wrong place, in the air, whatever.
This bug is seen on all the larger screens that aren't fully shown. One of them is the very first scene of the game where April appears to be standing in mid-air when she's really at the edge of the ledge.
It may not have anything to do with the z-buffer. Perhaps a new bug report should be opened for it?