https://bugs.winehq.org/show_bug.cgi?id=39365
--- Comment #7 from Andrey Gusev andrey.goosev@gmail.com --- I get this using 'shader_backend -> arb'
0024:err:winediag:wined3d_dll_init Using the ARB shader backend. 0024:err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks. 0024:err:winediag:select_shader_backend Ignoring the shader backend registry key. GLSL is the only shader backend available on core profile contexts. You need to explicitly set GL version to use legacy contexts.
and the issue isn't present.
So setting MaxVersionGL doesn't change anything just adding a message
0024:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.