https://bugs.winehq.org/show_bug.cgi?id=41912
--- Comment #2 from Ker noa blue-t@web.de --- (In reply to fjfrackiewicz from comment #1)
(In reply to Ker noa from comment #0)
Created attachment 56294 [details] Terminal output
When you launch the game and create a new game, it crashes as soon as the loading screen is over.
This looks interesting:
fixme:d3d11:d3d11_device_CreateGeometryShaderWithStreamOutput iface 0x161618, byte_code 0x11b16e0, byte_code_length 2188, so_entries 0x475dab0, entry_count 3, buffer_strides 0x475db00, strides_count 1, rasterized_stream 4294967295, class_linkage (nil), shader 0x475dae0 stub!
Seems like you have the same crash as I do in bug 41295 if that bit of terminal output is anything to go by.
Likely as both games seem to be using the Unity Engine