https://bugs.winehq.org/show_bug.cgi?id=43287
--- Comment #7 from alexander sascha.spaces@yandex.ru ---
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Does it work any better if you don't disable GLSL? Disabling GLSL potentially limits shaders to shader model 1, and that's often not enough for current applications.
Also disabled CSMT via winecfg, did not help.