https://bugs.winehq.org/show_bug.cgi?id=41681
--- Comment #6 from Béla Gyebrószki gyebro69@gmail.com --- You can learn about how to create a log file here: https://wiki.winehq.org/FAQ#get_log
These lines look suspicious from your log: ... fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in8' to match BindAttributeLocation request. fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in9' to match BindAttributeLocation request. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request. ...
They don't remind me of anything I've ever seen before and I don't have any clues as to what to do.