https://bugs.winehq.org/show_bug.cgi?id=39057
--- Comment #49 from gamiljydcome@gmail.com --- Hi swswine .
I'm retrying to add vao/vbo support to your IVB patch that ext feature GL2.1/glsl1.2 supported. The problem is howto make glsl var "uniform mat4 ffp_modelview_matrix[256]" communicate with vao/vbo. i was tried to redefine "attribute mat4 ffp_modelview_matrix[256]" but glsl1.2 don't support attribute array, must above glsl1.5.
So is there anyway change glsl code to make "uniform ffp_modelview_matrix[256]" could communicate with vao/vbo or it's not possible?
Thanks.