http://bugs.winehq.org/show_bug.cgi?id=33770
--- Comment #6 from Christian Costa titan.costa@gmail.com 2013-07-02 04:09:06 CDT --- The vertex issue comes from D3DCompileShader. In our implementation we forward the call to D3DCompile from d3dcompiler. There should be a difference between the shaders generated by these two functions.