http://bugs.winehq.org/show_bug.cgi?id=28517
Bug #: 28517 Summary: Pikachu Volleyball stops playing sound effects Product: Wine Version: 1.3.29 Platform: x86-64 URL: http://andrew.jaww.net/blog/article/54/pikachu-volleyb all OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: RandomAccountName@mail.com CC: aeikum@codeweavers.com Classification: Unclassified
Created attachment 36598 --> http://bugs.winehq.org/attachment.cgi?id=36598 Gzipped +tid,+mmdevapi,+winmm,+dsound,+alsa log (3.2MB)
The sound effects in Pikachu Volleyball stop playing after a short while, though the background music continues (it's MIDI). Sometimes distorted noises can be heard before the sound effects stop entirely. Regression testing indicated:
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit commit e786998daff4ad49521a4c9c39c172ddcdcad82a Author: Andrew Eikum aeikum@codeweavers.com Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
Reverting the patch fixed the problem. I use ALSA (no Pulseaudio).
I first found (seemingly) the same problem in a game called Alonix, but it's easier to reproduce in this one:
1. Start a single player game (top option in main menu) 2. Do nothing
Sound effects are played on the first turn, but not on any subsequent turn. (I haven't heard any distortion this way.)