http://bugs.winehq.org/show_bug.cgi?id=19155
Summary: Ankh2: main character, NPC and other things black without UseGLSL=disabled Product: Wine Version: 1.1.24 Platform: PC OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
With default Wine settings, that is without UseGLSL="disabled", the app exhibits several related defects:
- The characters (Assil etc.) are drawn completely black. - The intro displays black blocks on (correct) dark blue blackground instead of the Deck13 logo in white and yellow. - The game's first scene (alley/Gasse) is completely black except for the passage to the illuminated main street. With "disabled", it's merely very dark and Assil is visible (dark), which seems normal for this scene.
OTOH, The app seems to merit gold rating with UseGLSL=disabled, but it's too early to tell after mere 10 minutes testing. Alas, in both cases, there's a white square as background to the mouse pointer, but that's another issue.
The logs are similar in both cases (not attached) and don't show anything not already known from other apps (>1 backbuffer etc.) that work well.
Observed on nVidia Mac OSX 10.5.7, XQuartz 2.3.3.2 and Wine compiled myself with nothing but Xcode 3.