https://bugs.winehq.org/show_bug.cgi?id=56163
--- Comment #10 from C. Leu kle@bluewin.ch --- A new addition. The D3D10 path which uses WineD3D seems to be working again after the installation of the libGL.so dependency.
There are just some warnings present at the CLI like "d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts" and various "d3dcompiler:skip_u32_unknown Skipping 1 unknown u32s" ones. But overall the screen output looks correct.
Check the "Unigine Sanctuary CLI output D3D10.txt" file for more details.