http://bugs.winehq.org/show_bug.cgi?id=11224
Marco Trevisan (Treviño) trevi55@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |trevi55@gmail.com
--- Comment #2 from Marco Trevisan (Treviño) trevi55@gmail.com 2008-06-19 13:53:34 --- As said before, if I don't set the DirectDrawRenderer to opengl or auto, I get a message stating: «Unable to create 3D Scene.», with this wine output:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub! err:d3d7:IDirect3DImpl_7_CreateDevice The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering
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Btw, the main problem is with the «Memory Access Violation» error message box that appears also with Wine 1.0.
The terminal output is:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f7d8,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3dxof:IDirectXFileImpl_RegisterTemplates (0xd2f400/0xd2f400)->(0x101160fc,3278) stub!