http://bugs.winehq.org/show_bug.cgi?id=21962
--- Comment #50 from Stefan Dösinger stefandoesinger@gmx.at 2010-04-06 04:39:20 --- Hmm, apparently wined3d is trying to create a GL buffer object for the d3d vertex buffer while the buffer is mapped. That won't work well.
Can you attach the diff of your changes, just for completion? And I am afraid I need the full +d3d,+tid log of a crash run, WITH your allocatedMemory debug lines in place. Try to compress it with lrzip. If it attaches to bugzilla file, otherwise try to mail it to stefan@codeweavers.com.