https://bugs.winehq.org/show_bug.cgi?id=41224
--- Comment #5 from Ruslan Kabatsayev b7.10110111@gmail.com --- (In reply to Henri Verbeet from comment #4)
That said, it may just be a matter of adding wglGetPixelFormat() in the "USE_WIN32_OPENGL" block in wined3d_adapter_init(), similar to wglSwapBuffers().
Yes, this does appear to fix it:
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 4213df3..b97cd78 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -6143,6 +6143,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, ALL_WGL_FUNCS #undef USE_GL_FUNC gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers"); + gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat"); } #else /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */