http://bugs.winehq.org/show_bug.cgi?id=14717
--- Comment #241 from Andrew Eikum aeikum@codeweavers.com 2011-11-15 13:05:31 CST --- (In reply to comment #224)
Most of the problems I reported in comment #209 have been cleared with this patchset, except the strange audio stuttering and performance drops, affecting GTA: San Andreas and a couple of other games. It turned out that Fallout 3 GOTY and Fallout: New Vegas are also affected.
This also happens on my computer. It's because of the combination of the high CPU usage resampler. GTA:SA has quite a few secondary buffers, and when enough of them are in a playing state, the mixer can't keep up. This causes underruns in the audio, and GTA:SA is apparently written to block if the dsound write pointer doesn't move quickly enough. If I use the low quality resampler given in Comment 230, GTA:SA runs fine (unless, presumably, enough sound effects become active at once and it falls behind again).
-Darwinia also suffers from audio stuttering but that might be a different issue because no performance degradation can be observed. Darwinia demo: http://www.introversion.co.uk/darwinia/downloads/index.html
This is the same problem. Changing to the low-quality resampler fixes it.
-F.E.A.R 1 (First Encounter Assault Recon) crashes in various places, it's easy to reproduce in F.E.A.R Perseus Mandate, which begins with an action packed scene. As for the demo of F.E.A.R, it's so short that I was able to run through it twice without crashes, on a third occasion it did crashed. Backtrace when F.E.A.R crashes: http://pastebin.com/4gsjSyWs
Haven't looked into this yet.
- Evil Genius also crashes during the initial loading stage, this might be a
different issue: http://pastebin.com/YXKYCFTt Evil Genius demo: http://www.fileplanet.com/145023/140000/fileinfo/Evil-Genius-Demo
The trace is missing a newline. I added the newline and it stopped crashing. Audio seems to work, though I'm not familiar with the game.