https://bugs.winehq.org/show_bug.cgi?id=49517
--- Comment #8 from Dmitry Skvortsov (Iglu47) lvb.crd@protonmail.com --- Forgot to mention that my logs are made on a system with proprietary nvidia drivers (but I suspect it doesn't matter in this case). Also, some time has passed, so dx10 mode is currently not supported by this game.
I done with bisecting and here's what I ended up with: -this application requires `d3d11-Deferred_Context` from Staging -there is a problem with displaying all textures (or so) when using opengl - a separate bug report should be open. on wined3d (vulkan) there is no such problem. -https://github.com/wine-staging/wine-staging/blob/f6dacd2f9a61e5b2e8184213ec... is the cause of the problem described in the initial comment.
So these patchsets is minimally needed to reproduce this problem: ../wine-staging/patches/patchinstall.sh DESTDIR = "." d3d11-Deferred_Context ntdll-Heap_Improvements
I also tried 1 launch with https://github.com/ValveSoftware/wine/commit/e485252dfad51a7e463643d56fe1381... - seems the application did not give the initially described error, but after closing the window disappeared as expected and the process remained active and occupied 25% (8 logical cores) until SIGTERM.
Accordingly, disabling the `ntdll-Heap_Improvements` patchset in Staging - helps with with issue.
Please check it.