http://bugs.winehq.org/show_bug.cgi?id=35530
--- Comment #1 from Vincent Povirk madewokherd@gmail.com --- Created attachment 47443 --> http://bugs.winehq.org/attachment.cgi?id=47443 hack to cache registry key handle
Hacking get_registry_locale_info to only create the HKEY once seems to be enough to make the game playable.
It's still not a proper solution, but it suggests to me that reducing this to one server call should be good enough. However, a server call still requires a valid HKEY, and root keys like HKEY_CURRENT_USER don't count (they are implemented by advapi32, which I assume we can't use from inside kernel32).
Still, there are opportunities to reduce the number of server calls, and maybe this doesn't need to be reduced to only one call.