https://bugs.winehq.org/show_bug.cgi?id=25857
gamiljydcome@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gamiljydcome@gmail.com
--- Comment #20 from gamiljydcome@gmail.com --- I tested some of 3d games in wine 1.8rc1 works fine using native d3d such as d3dx9_24.dll, d3dx9_36.dll etc, and i retested these games with built-in d3d libs, all of them renderring totally wrong 3d scenes.
Console output almost repeating these same info so i found this bug post:
fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: (effect.c) fixme:d3dx:skip_dword_unknown 0x00000021 fixme:d3dx:d3dx9_parse_array_selector Parse preshader. fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x0000004a fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004. (surface.c) fixme:d3dx:skip_dword_unknown Skipping 1 unknown DWORDs: fixme:d3dx:skip_dword_unknown 0x00000007 fixme:d3dx:ID3DXEffectImpl_BeginPass No states applied, yet! (effect.c)
It looks like ID3DXEffectImpl_BeginPass still unimplement, skip_dword_unknown 0x00000021, 0x0000004a etc also?
I'd like to use wine built-in d3d libs just if possible, i think built-in impl directly using more effective opengl calls will make d3d apps running more faster.