http://bugs.winehq.org/show_bug.cgi?id=34342
--- Comment #10 from Tom a3732043@drdrb.net --- Created attachment 48531 --> http://bugs.winehq.org/attachment.cgi?id=48531 GW2 Wine logfile with "WINEDEBUG=warn+heap" option.
The last log lines of GW2 crashing in WvW:
... fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0000: stub! fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported warn:heap:allocate_large_block Could not allocate block for 00400080 bytes fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION fixme:winsock:WSALookupServiceBeginW (0x1824e2f4 0x00000ff0 0x1824e2e4) Stub! [0515/183304:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8 fixme:winsock:WSALookupServiceBeginW (0x1824e2f4 0x00000ff0 0x1824e2e4) Stub! [0515/183504:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
I logged GW2 with "WINEDEBUG=warn+heap" option. The logfile is attached.
I also experience, that while GW2 is slowing down massively my keyboard doesn't work anymore. Keys in-game are remapped, or constantly pressed. Sometimes it doesn't crash while slowing down and get back to normal FPS rate if all the enemy chars went away the keyboard is still broken.
I need some hints on using the right debug channels for texture and network related problems would be great.
As you can see I have massive "fixme:keyboard:X11DRV_MapVirtualKeyEx keyboard layout (nil) is not supported" entries. Might this be related to bug report http://bugs.winehq.org/show_bug.cgi?id=28170 ?