https://bugs.winehq.org/show_bug.cgi?id=45045
--- Comment #6 from ckoe_@web.de --- Hello everybody,
I discovered that the newest saves from the 3rd playthrough are from February 4th. So they are quite old. I reinstalled wine 1.8 then to make sure everything was as I assumed it was and it turns out that it now also runs out of memory with wine 1.8 ...
err:d3d:wined3d_debug_callback 0x210b68: "GL_OUT_OF_MEMORY in glMapBufferRange(map failed)".
On the other hand it must have worked on some point as I have late game saves from two complete previous playthroughs.
It might be that I only played it with wine 1.6 from jessie. On the other hand I have a lvm.conf.dpkg-new dated February 1st which would hint that it is that date on which I upgraded to stretch. In that case the February 4th saves should be with wine 1.8. I uploaded a console log and backtrace with wine 1.8.
I am very confused now and I would like to apologize for apparently not testing thoroughly enough.
If I find a way to install wine 1.6 from jessie on the current OS I will try that. Eventually this is more OS/i915 driver related than it is wine related and this should be ruled out first of course. Testing in a VM might yield some clues.
If you have any more input on how to procede I would appreciate it. I will report back in any case.
Please note that Redemption is a completely different game from a different company with a different game engine, just using the same game license. Bloodlines uses an early Source Engine (-> Half Life 2). So trying that demo does not make sense.
Best Regards
Christof