http://bugs.winehq.org/show_bug.cgi?id=19913
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #7 from Jörg Höhle hoehle@users.sourceforge.net 2010-02-22 06:41:26 --- As of wine-1.1.39, UseGLSL or not makes not difference in 2weistein (demo and retail) and the animated characters look good (no Moire pattern either). Closing this issue. I'll open a distinct one for Geheimakte2.
As a side note, wine-1.1.24 still rocks for 3D games on MacOS. Beside the 2 regressions I've filed since, I still need to bisect 2 others ones - 1.1.24>1.1.33 Lego Star Wars 2: graphics freeze 5min within the first level - 1.1.38>1.1.39 Lego Star Wars (1 or 2?): NVidia becomes as slow as Intel graphics
Actually, the performance regression that is extremely strong in Lego Star Wars perhaps affects 2weistein to a much lesser degree. There's a slight "long persistence" effect of the character in 2weistein in the main menu when s/he jumps, that reminds me of the times when those "reminiscence" mouse pointer hacks where fashion, e.g. as you move the mouse, you still see a lot of mouse pointers at the former positions, which then slowly fade away. The more load on the graphics engine, the more visible the reminiscence. Yet the Mac is still fast enough to bear 2 versions of 2weistein (e.g. demo+retail) opened side by side in 2 different versions of Wine (e.g. 1.1.24+.39) without other trouble.
Although I've yet to find a 3D game that I use and that displays FPS rates as a rough estimate of performance, the general feeling is that wine-1.1.24 is more responsive than any release afterwards.
Well, I'll try to find time and bisect the cases I know and see if that helps improve the situation.