http://bugs.winehq.org/show_bug.cgi?id=22983
--- Comment #15 from Austin English austinenglish@gmail.com 2012-02-28 17:13:24 CST --- (In reply to comment #14)
(In reply to comment #4)
The correct fix is to write a test for the return value, check for fixed function drawing without position data, return D3D_OK or D3DERR_INVALIDCALL and don't attempt to draw.
Any luck with that?
I think this bug shouldn't be reproducible anymore since commit 68b15bc, but the underlying issue Stefan mentioned is still present.
The game is failing for me on an unimplemented msvcp80 function. winetricks vcrun2005 doesn't seem to help (I seem to recall a Focht bug about this, but can't find it..).