http://bugs.winehq.org/show_bug.cgi?id=34204
Artem S. Tashkinov t.artem@mailcity.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |t.artem@mailcity.com
--- Comment #3 from Artem S. Tashkinov t.artem@mailcity.com --- Backtrace is not very useful I guess:
Backtrace: =>0 0x1043adf5 in beamngsandbox.x86 (+0x43adf5) (0x05050824) 1 0xffffffff (0x10d1f558) 0x1043adf5: movl 0x0(%ecx),%edx
From console:
err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. fixme:d3dcompiler:make_assignment Check for casts in the lhs. err:d3dcompiler:compile_shader HLSL shader parsing failed. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. err:d3dcompiler:compile_shader HLSL shader parsing failed. wine: Unhandled page fault on read access to 0x00000000 at address 0x1043adf5 (thread 0009), starting debugger...
Let's try native d3d libraries.