http://bugs.winehq.org/show_bug.cgi?id=18368
Summary: D3D errors when trying to run Panzer General II. Problem has occured on all releases since ~0.8 Product: Wine Version: 1.1.20 Platform: Other OS/Version: other Status: UNCONFIRMED Severity: critical Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: homiad@alum.rpi.edu
Created an attachment (id=20931) --> (http://bugs.winehq.org/attachment.cgi?id=20931) Console Output
Since installing 1.20 some new errors have cropped up, but the d3d errors still persist. Basically some people claim this game works out of the box while I have never been successful across different machines and using different installations.
The error I get is below:
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f77c,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 8 fixme:d3d:IWineD3DDeviceImpl_Release (0x141d98) Device released with resources still bound, acceptable but unexpected fixme:d3d:dumpResources Leftover resource 0x14a148 with type 1,WINED3DRTYPE_SURFACE
I have also included a screen shot of what the game does. The background should be showing a hex map but instead it retains the image of the previous menu screen. Nothing will work to make the image go away.
I am running a stock installation of wine on Ubuntu Jaunty 64bit. I am not using any "enhancement" dll's and I do not have a Windows partition. Thank you.