http://bugs.winehq.org/show_bug.cgi?id=28058
Alex Bradbury asb@asbradbury.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |asb@asbradbury.org
--- Comment #1 from Alex Bradbury asb@asbradbury.org 2011-08-11 07:24:19 CDT --- I had a look at running binkmix from the RAD video tools available here: http://www.radgametools.com/bnkdown.htm
I had no problems running it with the arguments from your log and sample files from http://samples.mplayerhq.hu/game-formats/bink/ and http://samples.mplayerhq.hu/A-codecs/wavpcm/
The reason you're getting the error is that the input .wav file does not exist (verified by replicating the same errors by giving binkmix a non-existing .wav input filename), and the reason for that is a bug in Wine cmd when the installer tries to decompress the .ogg files. The relevant part of your log is:
C:\Program Files\R.G. Mechanics\Psychonauts>for /R WorkResource %i in (*.ogg) do oggdec.exe -Q "%i" fixme:cmd:WCMD_for /R needs to handle supplied root Синтаксическая ошибка wine: cannot find L"C:\windows\system32\*.ogg" Файл не найден
wine: cannot find L"C:\windows\system32\do.exe" Файл не найден
I can't test this on windows, but I think this is an equivalent example (run from the root of a wine checkout in wine cmd). Presumably it will recursively echo all the names of .c files in the dlls/ trees under windows:
for /R dlls %i in (*.c) do echo "%i" fixme:cmd:WCMD_for /R needs to handle supplied root Syntax error wine: cannot find L"C:\windows\system32\*.c" File not found
wine: cannot find L"C:\windows\system32\do.exe" File not found