http://bugs.winehq.org/show_bug.cgi?id=34480
Bug #: 34480 Summary: wined3d: League of Legends crashes when using textures with mipmaps smaller than a block Product: Wine Version: 1.7.1 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: c10ud.dev@gmail.com Classification: Unclassified
Hello,
this is a long-standing issue for this game (but as far as I can see it has been never reported): the in-game shop (not the store) crashes.
There's one patch that workarounds the issue but doesn't fix it: http://uz.sns.it/~ranma42/iLoL/0001-HACK-Disallow-block-based-textures-with-...
I'm trying with latest wine-git (20130909), if you need further debug or informations just ask
greets