http://bugs.winehq.org/show_bug.cgi?id=21470
--- Comment #8 from Wiebe Cazemier wiebe@halfgaar.net 2013-12-01 09:41:52 CST --- I wish I could (easily) test this, but as I said before, my Wine OpenGL rendering broke, and I don't have a functioning Starcraft right now. Perhaps it can be fixed, but it would take a lot of work to try that.
I'm curious, when an issue like this is analyzed, is the criteria just whether it runs smoothly on the developer's PC, or is CPU/GPU utilization actually included in testing? Because when this problem would still exist, it might not show on the most contemporary hardware (or the person currently testing is less critical of smoothness).
I ask, because what Matteo said seems like an structural thing that perhaps needs to be fixed, regardless of this particular case with Starcraft. I mean, the game did run smoothly on a Pentium 100.