http://bugs.winehq.org/show_bug.cgi?id=34367
--- Comment #32 from Carlo Marchiori carlo.marchiori@gmail.com 2013-09-15 15:19:02 CDT --- Created attachment 45967 --> http://bugs.winehq.org/attachment.cgi?id=45967 Log with valgrind
With valgrind the game crashes very early. Also it rants about RtlAllocateHeap at heap.c:255, but there, actually, I find code generated by valgrind instrumentation
/* notify that a new block of memory has been allocated for debugging purposes */ static inline void notify_alloc( void *ptr, SIZE_T size, BOOL init ) { #ifdef VALGRIND_MALLOCLIKE_BLOCK /* line 255 */ VALGRIND_MALLOCLIKE_BLOCK( ptr, size, 0, init ); #endif }
Anyway I attach the log.