https://bugs.winehq.org/show_bug.cgi?id=41972
Kimmo Myllyvirta kimmo.myllyvirta@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kimmo.myllyvirta@gmail.com
--- Comment #2 from Kimmo Myllyvirta kimmo.myllyvirta@gmail.com --- Created attachment 56405 --> https://bugs.winehq.org/attachment.cgi?id=56405 backtrace with short tid,d3d,d3d11 debug log
Backtrace could be a nice addition. Open the .dmp file that the game generated with winedbg to get it, if possible. See the location of the dmp file from the terminal output, "Exception occurred, dump found at : <path_to_dump>", and run; $ winedbg "<path_to_dump>"
I'm not quite sure if you hit the same crash as I do. There is d3d related crash at startup, which has been there for a long time (with staging and vanilla). It crashes with npe after trying to map unmappable 3D texture. Very short debug log, and the backtrace attached.