https://bugs.winehq.org/show_bug.cgi?id=45279
--- Comment #19 from Seth VanHeulen svanheulen@gmail.com --- I created a new patch that works with 3.19 but I only changed what was specifically needed to get Final Fantasy XI running. Also, I don't know enough about Wine or graphics APIs to know if this is the *correct* way to fix the issue, but it works (for me at least).
There are 2 places in the ddraw library where vertex buffers are created without being GPU accessible, but only one of them was causing this crash in Final Fantasy XI so that's the only instance I changed.
Also according to this comment, some of the other games effected are using d3d9, so this patch wont fix those either: https://www.winehq.org/pipermail/wine-devel/2018-October/133580.html