http://bugs.winehq.org/show_bug.cgi?id=13460
Summary: ZDoom: distorted graphics rendering Product: Wine Version: 1.0-rc2 Platform: PC-x86-64 URL: http://www.zdoom.org OS/Version: Linux Status: UNCONFIRMED Severity: trivial Priority: P5 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: aeichhorst@gmail.com
Created an attachment (id=13376) --> (http://bugs.winehq.org/attachment.cgi?id=13376) Hall of Mirrors effect on textures
When running ZDoom, the graphics rendering produces a "hall of mirrors" effect on textures. This has no effect on gameplay, but is a big eyesore. Another graphical problem that occurs is a "pixel coloration-distortion" that imposes colors from one texture onto another. An example of this is when firing the BFG9000 in Doom the walls will retain pixels of the BFG's green energy ball color. This can be seen when pulling up the menu (hitting the Esc key) during gameplay. The menu's yellowish background-shade produces the effect quite well. I managed to get a screenshot of the "hall of mirrors" effect and is attached to this report.