https://bugs.winehq.org/show_bug.cgi?id=46218
--- Comment #19 from Sveinar Søpler cybermax@dexter.no --- @lavadrop What API are you running WoW with? DX12(vkd3d), DX11(dxvk) or DX11(WineD3D).
I have not experienced any streaming errors ever, but do not have tailoring on any of my characters.. but i do browse the transmog ui quite a bit fiddling with various transmog setups.
Lately (as of Wine4.0-RCx) i have used vkd3d w/DX12 mostly tho. Staging+Esync patchset.
Not sure how the WoW cache is built, but it SHOULD not depend on dxvk/wined3d... but it COULD depend on DX11 / DX12 when being generated? Anyone know?
Kind of hard to compare, as the cache is being built from what you see i guess, so if one should compare the cache from DX11 vs DX12, i think a totally remote location devoid of random entities (mobs/players/whatever).
Anyone know if this is just a "shader cache totally independent of API selection", or if the cache is generated differently when switching API's?