https://bugs.winehq.org/show_bug.cgi?id=39421
--- Comment #17 from Jonas Maebe jonas.bugzilla@gmail.com --- (In reply to Ken Thomases from comment #16)
Right. That wasn't expected to help this. That one is still about GDI drawing, not GL/D3D drawing.
FWIW, with DirectDrawRenderer=gdi it also doesn't seem to have (much of) an effect (just mentioning this in case it might have affected that, as I don't know whether the D3D->GDI path uses the same flushing/updating functionality as plain GDI).
The display link might form the basis of a future timer-based flushing mechanism, though. However, that would require multi-thread GL access which in turn requires either synchronization or render-to-texture and shared contexts.
Ok.