https://bugs.winehq.org/show_bug.cgi?id=47713
Conor McCarthy cmccarthy@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cmccarthy@codeweavers.com
--- Comment #4 from Conor McCarthy cmccarthy@codeweavers.com --- I have patches for this, but they need to go on top of the unbounded descriptor range patches which are still being reviewed, and they need to be rebased too, so I haven't sent them yet. The crash happens because the game uses bindings with 244,000 descriptors (!), while vkd3d currently only supports up to 1024.