http://bugs.winehq.org/show_bug.cgi?id=22971
--- Comment #21 from Antonio M. Macías Ojeda antonio.macias.ojeda@gmail.com 2010-08-06 18:35:48 --- (In reply to comment #17)
Following Antonio's configuration suggestions, I now have a rendered terrain, but the units are not being rendered(well, except I can see some kind of outline and shadow of the units, but they all look like ghosts while cloaked!). My registry has this:
grep -i direct3d -A 10 *.reg user.reg:[Software\Wine\Direct3D] 1280952481 user.reg-"DirectDrawRenderer"="opengl" user.reg-"OffscreenRenderingMode"="backbuffer" user.reg-"UseGLSL"="enabled" user.reg-"VideoMemorySize"="512"
and in driconf I've set s3tc and ARB_fragment_shader to be enabled.
So, this is a big improvement. Thank you for the suggestions.
You are welcome,
And in fact I had that same problem just using s3tc but without GLSL and ARB_fragment shaders, although our GPUs are different. Maybe you could you try using OffScreenRenderingMode = fbo or pbuffer, to see if it helps.