http://bugs.winehq.org/show_bug.cgi?id=29760
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #1 from Stefan Dösinger stefan@codeweavers.com 2012-02-01 07:40:48 CST --- I guess the problem is that we initialize the surface with SFLAG_LOST in wined3d and report this to the application. We may have to separate between a lost surface(can happen in ddraw e.g. on a display mode change) and newly created surfaces that do not have a defined content and should be cleared before first use.
Alternatively ddraw could just depthfill new depth stencil surfaces after the wined3d_surface_create call.