https://bugs.winehq.org/show_bug.cgi?id=47198
--- Comment #29 from mail+wine@m-reimer.de --- For me it's also not 100% stable.
I can start the game client and I can play all game modes.
But from time to time (often after one game completely finished and I want to join a second one) I get the crashes again.
In this case I have to get sure that *all* wine processes are gone. If I restart League after that, I can rejoin the game where I was thrown out by the crash.
This is OK and better than no solution at all. I'm not a that regular League player and TBH I just keep loosing my lanes :P
Would be interesting to get some deeper insight into this issue. Why does using "seccomp" have any impact here? Is this just an attempt to block some stuff that is done by League?
Why is this "memory expansion" needed? Just to store some info? Would it be possible to just malloc the right amount of memory and then store the pointer to this memory into the pthread struct memory?