https://bugs.winehq.org/show_bug.cgi?id=54757
--- Comment #2 from François Gouget fgouget@codeweavers.com --- Yes, here for instance: https://testbot.winehq.org/JobDetails.pl?Key=131163&f103=task.log#k103
I think this confirms the out-of-memory issue. The next question is why does this happen? And is an assert the right way to handle this?
06ec:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 11.0.1, 256 bits)"). 052c:fixme:d3d:wined3d_buffer_gl_binding_from_bind_flags Unhandled bind flags 0x20. 052c:err:d3d:wined3d_debug_callback 001A35D8: "GL_OUT_OF_MEMORY in glBufferStorage". 052c:err:d3d:wined3d_debug_callback 001A35D8: "GL_INVALID_OPERATION in glGetTexImage(out of bounds PBO access)". 052c:err:d3d:wined3d_debug_callback 001A35D8: "GL_INVALID_VALUE in glMapBufferRange(offset 0 + length 67108864 > buffer_size 0)". 052c:err:d3d:wined3d_allocator_chunk_gl_map Failed to map chunk memory. 052c:err:d3d:wined3d_bo_gl_map Failed to map chunk. 052c:err:d3d:wined3d_context_gl_map_bo_address Failed to map bo. Running: d3d11:d3d11 (103 of 770) Running tests - 2 failures