http://bugs.winehq.org/show_bug.cgi?id=24517
--- Comment #26 from Berillions berillions@gmail.com 2013-05-27 15:30:57 CDT --- (In reply to comment #25)
Fetched master with D3D11CreateDevice stub.
Turns out that ACIII doesn't verify the return value of D3D11CreateDevice and tries to access the device (which is 0) and crashing.
d3d11 is not implemented so Directx11 games don't run for the moment. Even Directx10 games don't work.