http://bugs.winehq.org/show_bug.cgi?id=30800
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2012-07-22 05:43:59 CDT --- (In reply to comment #1)
The commit, which induced problems in several games (bug #31239), somehow fixed the problem in SBK X, and the game was loading to the main menu fine. The fix for bug #31239 reintroduces the problem, and the game is freezing again at the same point in git.
For what it's worth, the commit that broke things for bug 31239 effectively disabled MRT support. The tests didn't catch that because in principle that's a valid configuration, but apparently some newer games can't deal with lack of MRTs. My guess is that it helps here just because the game ends up using a different rendering path that doesn't use RGBA16 render targets. ORM=backbuffer would also disable MRT support, but simply because we can't do it without FBOs in that case. My guess would still be that it's some variant of bug 27879, though apparently slightly different.