http://bugs.winehq.org/show_bug.cgi?id=20380
--- Comment #11 from Wylda wylda@volny.cz 2009-10-18 19:45:37 ---
(In reply to comment #8)
The log is mixed with exceptions and xrender stuff
Xrender is not quite right, because if do "debug all", then that exception occurs behind IWineD3DBaseSurfaceImpl_LockRect, to be precise i see hundreds of:
... ...
0009:trace:d3d_surface:IWineD3DBaseSurfaceImpl_LockRect returning memory@0x1b3027c, pitch(1600)
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7deb0606 ip=7deb0606 tid=0009
... ...
I'm not convinced in what area the bug is.
Now i'm 100% sure that your patch broke our game :-/ I did regresion test again and i compared the console output.
Result: Right before your patch was merged, there are no such errors. And when i setup git tree to your patch, hundreds of these exception begins to occur, till the game freeze or crash. It would be nice, if you could make another revision of your patch or consider revert for next version.
@Comment #10> i'm also running 32bit version.