http://bugs.winehq.org/show_bug.cgi?id=5024
------- Additional Comments From ErV2005@rambler.ru 2007-09-06 16:18 -------
if ( pIB == NULL ) return WINED3D_OK;
I think that setting this (#4533 of device.c)line to
"if (pIB == 0) return WINED3DERR_INVALIDCALL;' is more reasonable, since Direct3D isn't supposed to draw indexed primitives without IndexBuffer set. In this case Thief 3 will work anyway... With GLSL enabled game looks fine. Text disappears only from buttons, and tutorials are readable.
Shall I add "patch" keyword or mail to wine-devel with this?