https://bugs.winehq.org/show_bug.cgi?id=41649
James Coonradt gamax92@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gamax92@aol.com
--- Comment #7 from James Coonradt gamax92@aol.com --- Still an issue as of wine 6.12 In graphics styles "Blob", "Blob and texture", and "Shader", all materials do not show up except for gas. Particle effects from fire show up, as well as splash effects from water.
Looking at apitrace, the blob modes do not use a shader. Most materials (except gas) are drawn to the frame buffer. The frame buffer is copied to a texture, cleared to dark grey, and then the texture is rendered on top. Then extra materials (gas and particle effects) are drawn.
I've tested through nvidia, nouveau, and llvmpipe, all show the same issue.
Confusingly the apitrace made by running OE-Cake through wine works fine on it's own, and fails when replayed through wine, so I will attach it to this bug report in hopes that it'll help.