http://bugs.winehq.org/show_bug.cgi?id=29168
--- Comment #33 from Bruno Jesus 00cpxxx@gmail.com 2011-12-17 10:05:43 CST --- It seems like the game can't find the server: trace:winsock:WS_gethostbyname "skynet01.aus.bwa" ret (nil)
I can't resolve that name either. There are several results in google about that address name problem. Maybe something is wrong before that and it then tries a default server that does not exist anymore.
It's also weird that it sends and receives 1 byte messages. But I guess that's planned. Is there a demo available for this game that triggers the problem?