https://bugs.winehq.org/show_bug.cgi?id=36623
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #2 from Austin English austinenglish@gmail.com --- The only definite leak I see is in mesa: ==24626== 24 bytes in 1 blocks are definitely lost in loss record 1,544 of 4,914 ==24626== at 0x4030428: malloc (vg_replace_malloc.c:309) ==24626== by 0xB34A340: ralloc_size (ralloc.c:121) ==24626== by 0xB34A39D: ralloc_context (ralloc.c:115) ==24626== by 0xB506E57: create_new_program (ff_fragment_shader.cpp:1049) ==24626== by 0xB506E57: _mesa_get_fixed_func_fragment_program (ff_fragment_shader.cpp:1161) ==24626== by 0xB3E3770: update_program (state.c:134) ==24626== by 0xB3E39E6: _mesa_update_state_locked (state.c:360) ==24626== by 0xB3E3B01: _mesa_update_state (state.c:394) ==24626== by 0xB3970F0: _mesa_valid_to_render (draw_validate.c:129) ==24626== by 0xB4FF1AD: _mesa_DrawPixels (drawpix.c:75) ==24626== by 0x6335133: test_drawpixels_fast (libglfork.cpp:362) ==24626== by 0x6335133: display_work(void*) (libglfork.cpp:402) ==24626== by 0x4244695: start_thread (pthread_create.c:463) ==24626== by 0x43611F5: clone (clone.S:108)