http://bugs.winehq.org/show_bug.cgi?id=11937
--- Comment #29 from joaopa jeremielapuree@yahoo.fr 2010-10-06 13:47:27 CDT --- With sound disabled, I could find where the game hangs: To do this I added 2 traces in wined3d/directx.c
TRACE("WE arrived here 1\n"); /* Dynamically load all GL core functions */ GL_FUNCS_GEN;
TRACE("We arrived here 2\n");
The first trace is called. Not the second one. So the game hangs in the function GL_FUNC_GEN