https://bugs.winehq.org/show_bug.cgi?id=40334
--- Comment #47 from Paul Gofman gofmanp@gmail.com --- (In reply to Fred from comment #46)
FIXME("Fred to Paul: Forcing top down allocation order\n"); if (!(ptr = find_free_area( address_space_start, alloc.limit, size, mask, top_down, TRUE,
VIRTUAL_GetUnixProt(vprot) )))
Great idea.
This one looks to be a bit more stable. I'll test it deeper later today.
So with this last one it did not crash for you yet? Looking forward for your deeper test results. Thanks for testing this. If it will crashes again eventually, it is good to have the same log as before, so probably it worth running the game with the same debug flags for now. The log may grow bigger, but I hope it won't become impossibly big since it is compressed very well.