http://bugs.winehq.org/show_bug.cgi?id=28770
Bug #: 28770 Summary: Diablo 2 - sound works in menu, stops after starting game (kind of regression) Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winmm&mci AssignedTo: wine-bugs@winehq.org ReportedBy: zajec5@gmail.com Classification: Unclassified
I've noticed that with recent Wine I don't hear any sound in Diablo 2 when playing my character. When I start Game.exe - sound is here during watching into and as long as I'm in the menu. When I start playing (the map and my character show up) it stops. After that I don't hear anything anymore.
Bisection has resulted in the following:
There are only 'skip'ped commits left to test. The first bad commit could be any of: 901af51ea32f2d192a598808abab2d1b6a940773 be158e48ad8ee556941bd3f1ff94ca7116680d00 We cannot bisect more!
commit be158e48ad8ee556941bd3f1ff94ca7116680d00 Author: Andrew Eikum aeikum@codeweavers.com Date: Mon Jul 11 08:28:30 2011 -0500
winmm: Implement waveOut* on top of MMDevAPI.
commit 901af51ea32f2d192a598808abab2d1b6a940773 Author: Andrew Eikum aeikum@codeweavers.com Date: Mon Jul 11 08:28:24 2011 -0500
winmm: Remove driver implementation of waveOut*.
I'm using ALSA in Wine and Pulseaudio in my system. I'm almost sure it's duplicate of #27908, but I was asked by Austin to create new bugzilla report.
Right after starting Game.exe with affected Wine I get following fixmes: fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
When starting real game (map and character, sounds goes away) nothing appears in the console.